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PCUpdated November 3

Phantom Blade Zero gets its first post-launch patch.

In Phantom Blade Zero’s fast fights, it can be hard to tell from the sound whether a parry landed or damage got through. S-Game’s first post-launch patch, released Nov. 3 on China’s WeGame platform, adds controls for the effects tied to those two moments: parrying an attack and taking damage. It also brings performance and visual improvements, then adjusts difficulty balance and the behavior of some enemies and bosses on higher settings. The changes are based on player feedback.

2 publishers2 reports

Coverage started November 3

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