ConsoleUpdated Yesterday
Harada says the Series S’s in-between design means extra work
At a roundtable in Seoul, Harada joked that he wished hardware like the Series S had never been released. Its low memory is an issue, he said, but the harder part is how much it resembles the Series X while performing noticeably worse. Developers can treat Switch 2 as a distinct device when porting, he said; the Series S sits close to its more powerful sibling, leaving extra work to adapt a game for the weaker console. Harada also said that in markets such as the U.S., Series S users outnumber Series X users, so developers can’t ignore it—even as players complain to them about lower texture resolution.
2 publishers2 reports
Coverage started Yesterday
Key Actors
- Katsuhiro Harada
- Microsoft
- Xbox Series S
